── About

Konstantinos
Kitsaras

Look development, real-time rendering, cinematic animation, VFX — and occasionally, the website too.

Portrait of Konstantinos Kitsaras

My work is built on a strong foundation in high-end visual production, with a growing focus on Unreal Engine and real-time graphics. I’m especially interested in how cinematic quality, technical precision, and interactive storytelling can come together in a more immediate creative process.

Before moving into 3D, I started out in development and web design — a foundation in code and interface that still shapes how I approach every project, and why I build the web side of my work myself.

Over the past five years, I’ve had the opportunity to contribute to projects for major brands and clients across luxury automotive visualization and high-end commercial production. I started my career at Floating House VFX, where I developed high-fidelity hard-surface models and interactive 3D configurators for global car brands.

For the past four years at Three Deers, I’ve worked as a VFX Generalist on international productions and premium commercials, contributing across lighting, shading, procedural FX, and offline rendering pipelines. These experiences have shaped my visual standards and technical approach, but my current focus is on building deeper into Unreal Engine and real-time graphics — creating work that merges production-quality results with speed, flexibility, and cinematic impact.

Toolset

Unreal Engine 5LumenDaVinci Resolve3ds MaxMayaV-RayDeveloper

Practice

Automotive CGI

Bodywork, light, and surface rendered to the threshold of the photographic.

Unreal Engine Viz

Real-time worlds built for control over atmosphere, motion, and frame.

Cinematic Stills

Single frames that carry a film’s worth of tension and restraint.

Motion & Campaign

Direction and delivery across digital and print, end to end.