
Interior Visualization · V-Ray · 3ds Max
AMG Mercedes-Benz
Technical execution and visual fidelity — lighting, LookDev, MBUX display integration, cinematography, and render optimization.
Role
Lighting · LookDev · Cinematography · Render
Software
3ds Max · V-Ray
Client
Mercedes-Benz
Overview
High-end interior visualization for Mercedes-Benz, produced as part of my ongoing work at Three Deers. This project highlights my focus on achieving automotive photorealism through advanced V-Ray workflows and meticulous attention to detail.
Lighting Design: Multi-layered studio environment to accentuate premium surfaces. Shader Development: High-fidelity perforated leather, carbon fiber, and anisotropic metallic accents. MBUX Integration: Emissive light-wrap from digital displays interacting naturally with surrounding textures. Cinematography: Camera placement and focal lengths for a premium filmic look.
Every surface was built to hold up at full resolution. No shortcuts in the shader stack.
Process
Built in 3ds Max and rendered with V-Ray — every surface authored as a physically based shader, lit across layered studio passes, then composited with display emission and a filmic grade. Optimized to hold its detail at full resolution.
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