AMG Mercedes-Benz

Interior Visualization · V-Ray · 3ds Max

AMG Mercedes-Benz

Technical execution and visual fidelity — lighting, LookDev, MBUX display integration, cinematography, and render optimization.

Role

Lighting · LookDev · Cinematography · Render

Software

3ds Max · V-Ray

Client

Mercedes-Benz

Overview

High-end interior visualization for Mercedes-Benz, produced as part of my ongoing work at Three Deers. This project highlights my focus on achieving automotive photorealism through advanced V-Ray workflows and meticulous attention to detail.

Lighting Design: Multi-layered studio environment to accentuate premium surfaces. Shader Development: High-fidelity perforated leather, carbon fiber, and anisotropic metallic accents. MBUX Integration: Emissive light-wrap from digital displays interacting naturally with surrounding textures. Cinematography: Camera placement and focal lengths for a premium filmic look.

Every surface was built to hold up at full resolution. No shortcuts in the shader stack.

Process

Built in 3ds Max and rendered with V-Ray — every surface authored as a physically based shader, lit across layered studio passes, then composited with display emission and a filmic grade. Optimized to hold its detail at full resolution.

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