
Cinematic · Unreal Engine 5
Porsche × Bugatti
Personal project — dual-subject lighting, cinematic camera, and grade in Unreal Engine 5.
Role
Automotive CGI · Cinematic
Software
Unreal Engine 5
Client
Personal Work
Overview
A high-speed automotive cinematic built entirely inside Unreal Engine 5.7 — my first complete in-engine film and the milestone that completed my transition from 3ds Max and V-Ray to real-time production.
- Real-time global illumination via Lumen
- In-engine kinematics and camera choreography in Sequencer
- Procedural forest environment with PCG Framework and Quixel Megascans
- HDRI + custom Directional Light fully integrated with Lumen
- 2.39:1 cinematic aspect ratio
- Color grading in DaVinci Resolve
Every light bounce, every tree, every camera move — built and rendered in real time, inside the engine.
Process
Composed as a short cinematic sequence in UE5 — camera moves, depth of field, and a grade built to hold both silhouettes in the same darkness.
Next Project
AMG Mercedes-Benz→
